Development of Learning for Memorizing Surah Al-Ma'un Based on Puzzle Game for Seven-Year-Old Children

Authors

  • Muadz Rasyid Nurchari Universitas Muhammadiyah Surakarta
    Indonesia
  • Elvynanda Faradiella Universitas Muhammadiyah Surakarta
    Indonesia
  • Zaduna Fiddarain Universitas Muhammadiyah Surakarta
    Indonesia
  • Laili Nabila Universitas Muhammadiyah Surakarta
    Indonesia
  • Laila Annis Fitria Universitas Muhammadiyah Surakarta
    Indonesia
  • Secoundio Rabbanissa Asmoro Universitas Muhammadiyah Surakarta
    Indonesia

DOI:

https://doi.org/10.23917/iseth.5305

Abstract

The Quran education in early childhood is an integral part of an achievement aiming to develop potential in children. Innovative game-based approaches have been introduced to improve the effectiveness of Quran learning, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating gaming technology into the context of learning the Koran. A qualitative study is likely sufficient to identify improvements in children's participation and learning results in memorizing the Quran. Hopefully, puzzle-based game learning technology can develop and improve children's enthusiasm and focus while memorizing the Quran.

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Published

2024-01-30