The Effect of Marbel Angka Educational Games on The Ability to Recognize Numbers of Children Aged 4-5 Years

Authors

  • Dewi Andika Putri Universitas Muhammadiyah Surakarta
    Indonesia
  • Z Zulkarnaen Universitas Muhammadiyah Surakarta
    Indonesia

Abstract

Purpose: This study examines the use of Marbel Angka educational games on the ability of 4-5 year old children to recognize numbers at Al A'raaf Islamic Kindergarten. The objective is to determine the effect of the Marbel Angka educational game on the ability of 4-5 year old children to recognize numbers.
Methodology: The research method used a quantitative approach with a pre-experimental One Group Pretest–Posttest Design method. Data analyzed using SPSS 25 for Windows inferential statistics, namely performing normality tests with the Shapiro-Wilk test, homogeneity tests using Levene's test, and hypothesis tests using paired sample t-tests. Hypothesis testing using the paired t-test.
Results: The results show that the Marbel Angka educational game has a positive effect on the number recognition abilities of children aged 4-5 years based on hypothesis testing, showing a significance value of p < 0.05, namely 0.000.
Applications/Originality/Value: This is reinforced by findings that children interact with symbols and visual images, number marble games as digital scaffolding, and children can explore and experiment within the game. It can be concluded that the Marbel Angka educational game has an effect on the ability to recognize numbers in children aged 4-5 years at Al A'raaf Islamic Kinder garten.

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Published

2026-02-05